#UserShotData

ShotImage = ".\shot_all.png"

//e
ShotData{id = 1   rect = (0, 0, 12, 12)   delay_color = (255, 63, 63)}
ShotData{id = 2   rect = (12, 0, 24, 12)   delay_color = (255, 127, 63)}
ShotData{id = 3   rect = (24, 0, 36, 12)   delay_color = (255,255, 63)}
ShotData{id = 4   rect = (36, 0, 48, 12)   delay_color = (63, 255, 63)}
ShotData{id = 5   rect = (48, 0, 60, 12)   delay_color = (63, 255, 255)}
ShotData{id = 6   rect = (60, 0, 72, 12)   delay_color = (63, 63, 255)}
ShotData{id = 7   rect = (72, 0, 84, 12)   delay_color = (255, 63, 255)}
ShotData{id = 8   rect = (84, 0, 96, 12)   delay_color = (255, 255, 255)}

//e
ShotData{id = 9   rect = (0, 12, 17, 29)   delay_color = (255, 63, 63)}
ShotData{id = 10   rect = (18, 12, 35, 29)   delay_color = (255, 127, 63)}
ShotData{id = 11   rect = (36, 12, 53, 29)   delay_color = (255, 255, 63)}
ShotData{id = 12   rect = (54, 12, 71, 29)   delay_color = (63, 255, 63)}
ShotData{id = 13   rect = (72, 12, 89, 29)   delay_color = (63, 255, 255)}
ShotData{id = 14   rect = (90, 12, 107, 29)   delay_color = (63, 63, 255)}
ShotData{id = 15   rect = (108, 12, 125, 29)   delay_color = (255, 63, 255)}
ShotData{id = 16   rect = (126, 12, 143, 29)   delay_color = (255, 255, 255)}

//eiZ`pj
ShotData{id = 241   rect = (256, 332, 273, 349)   render = ADD  delay_color = (255, 63, 63)}
ShotData{id = 242   rect = (274, 332, 291, 349)   render = ADD  delay_color = (255, 127, 63)}
ShotData{id = 243   rect = (292, 332, 309, 349)   render = ADD  delay_color = (255, 255, 63)}
ShotData{id = 244   rect = (310, 332, 327, 349)   render = ADD  delay_color = (63, 255, 63)}
ShotData{id = 245   rect = (328, 332, 345, 349)   render = ADD  delay_color = (63, 255, 255)}
ShotData{id = 246   rect = (346, 332, 363, 349)   render = ADD  delay_color = (63, 63, 255)}
ShotData{id = 247   rect = (364, 332, 381, 349)   render = ADD  delay_color = (255, 63, 255)}
ShotData{id = 248   rect = (382, 332, 399, 349)   render = ADD  delay_color = (255, 255, 255)}

//ge
ShotData{id = 17   rect = (0, 30, 19, 49)   delay_color = (255, 63, 63)}
ShotData{id = 18   rect = (20, 30, 39, 49)   delay_color = (255, 127, 63)}
ShotData{id = 19   rect = (40, 30, 59, 49)   delay_color = (255, 255, 63)}
ShotData{id = 20   rect = (60, 30, 79, 49)   delay_color = (63, 255, 63)}
ShotData{id = 21   rect = (80, 30, 99, 49)   delay_color = (63, 255, 255)}
ShotData{id = 22   rect = (100, 30, 119, 49)   delay_color = (63, 63, 255)}
ShotData{id = 23   rect = (120, 30, 139, 49)   delay_color = (255, 63, 255)}
ShotData{id = 24   rect = (140, 30, 159, 49)   delay_color = (255, 255, 255)}

//e
ShotData{id = 25   rect = (0, 50, 29, 79)   delay_color = (255, 63, 63)}
ShotData{id = 26   rect = (30, 50, 59, 79)   delay_color = (255, 127, 63)}
ShotData{id = 27   rect = (60, 50, 89, 79)   delay_color = (255, 255, 63)}
ShotData{id = 28   rect = (90, 50, 119, 79)   delay_color = (63, 255, 63)}
ShotData{id = 29   rect = (120, 50, 149, 79)   delay_color = (63, 255, 255)}
ShotData{id = 30   rect = (150, 50, 179, 79)   delay_color = (63, 63, 255)}
ShotData{id = 31   rect = (180, 50, 209, 79)   delay_color = (255, 63, 255)}
ShotData{id = 32   rect = (210, 50, 239, 79)   delay_color = (255, 255, 255)}

//eiZ`pj
ShotData{id = 225   rect = (256, 302, 285, 331)   render = ADD  delay_color = (255, 63, 63)}
ShotData{id = 226   rect = (286, 302, 315, 331)   render = ADD  delay_color = (255, 127, 63)}
ShotData{id = 227   rect = (316, 302, 345, 331)   render = ADD  delay_color = (255, 255, 63)}
ShotData{id = 228   rect = (346, 302, 375, 331)   render = ADD  delay_color = (63, 255, 63)}
ShotData{id = 229   rect = (376, 302, 405, 331)   render = ADD  delay_color = (63, 255, 255)}
ShotData{id = 230   rect = (406, 302, 435, 331)   render = ADD  delay_color = (63, 63, 255)}
ShotData{id = 231   rect = (436, 302, 465, 331)   render = ADD  delay_color = (255, 63, 255)}
ShotData{id = 232   rect = (466, 302, 495, 331)   render = ADD  delay_color = (255, 255, 255)}

//je
ShotData{id = 33   rect = (0, 80, 9, 100)   delay_color = (255, 63, 63)}
ShotData{id = 34   rect = (10, 80, 19, 100)   delay_color = (255, 127, 63)}
ShotData{id = 35   rect = (20, 80, 29, 100)   delay_color = (255, 255, 63)}
ShotData{id = 36   rect = (30, 80, 39, 100)   delay_color = (63, 255, 63)}
ShotData{id = 37   rect = (40, 80, 49, 100)   delay_color = (63, 255, 255)}
ShotData{id = 38   rect = (50, 80, 59, 100)   delay_color = (63, 63, 255)}
ShotData{id = 39   rect = (60, 80, 69, 100)   delay_color = (255, 63, 255)}
ShotData{id = 40   rect = (70, 80, 79, 100)   delay_color = (255, 255, 255)}

//ėe
ShotData{id = 41   rect = (0, 100, 11, 118)   delay_color = (255, 63, 63)}
ShotData{id = 42   rect = (12, 100, 23, 118)   delay_color = (255, 127, 63)}
ShotData{id = 43   rect = (24, 100, 35, 118)   delay_color = (255, 255, 63)}
ShotData{id = 44   rect = (36, 100, 47, 118)   delay_color = (63, 255, 63)}
ShotData{id = 45   rect = (48, 100, 59, 118)   delay_color = (63, 255, 255)}
ShotData{id = 46   rect = (60, 100, 71, 118)   delay_color = (63, 63, 255)}
ShotData{id = 47   rect = (72, 100, 83, 118)   delay_color = (255, 63, 255)}
ShotData{id = 48   rect = (84, 100, 95, 118)   delay_color = (255, 255, 255)}

//Xe
ShotData{id = 49   rect = (0, 118, 11, 138)   delay_color = (255, 63, 63)}
ShotData{id = 50   rect = (12, 118, 23, 138)   delay_color = (255, 127, 63)}
ShotData{id = 51   rect = (24, 118, 35, 138)   delay_color = (255, 255, 63)}
ShotData{id = 52   rect = (36, 118, 47, 138)   delay_color = (63, 255, 63)}
ShotData{id = 53   rect = (48, 118, 59, 138)   delay_color = (63, 255, 255)}
ShotData{id = 54   rect = (60, 118, 71, 138)   delay_color = (63, 63, 255)}
ShotData{id = 55   rect = (72, 118, 83, 138)   delay_color = (255, 63, 255)}
ShotData{id = 56   rect = (84, 118, 95, 138)   delay_color = (255, 255, 255)}

//e
ShotData{id = 57   rect = (0, 138, 11, 158)   delay_color = (255, 63, 63)}
ShotData{id = 58   rect = (12, 138, 23, 158)   delay_color = (255, 127, 63)}
ShotData{id = 59   rect = (24, 138, 35, 158)   delay_color = (255, 255, 63)}
ShotData{id = 60   rect = (36, 138, 47, 158)   delay_color = (63, 255, 63)}
ShotData{id = 61   rect = (48, 138, 59, 158)   delay_color = (63, 255, 255)}
ShotData{id = 62   rect = (60, 138, 71, 158)   delay_color = (63, 63, 255)}
ShotData{id = 63   rect = (72, 138, 83, 158)   delay_color = (255, 63, 255)}
ShotData{id = 64   rect = (84, 138, 93, 158)   delay_color = (255, 255, 255)}

//e
ShotData{id = 65   rect = (0, 158, 17, 186)   delay_color = (255, 63, 63)}
ShotData{id = 66   rect = (18, 158, 35, 186)   delay_color = (255, 127, 63)}
ShotData{id = 67   rect = (36, 158, 53, 186)   delay_color = (255, 255, 63)}
ShotData{id = 68   rect = (54, 158, 71, 186)   delay_color = (63, 255, 63)}
ShotData{id = 69   rect = (72, 158, 89, 186)   delay_color = (63, 255, 255)}
ShotData{id = 70   rect = (90, 158, 107, 186)   delay_color = (63, 63, 255)}
ShotData{id = 71   rect = (108, 158, 125, 186)   delay_color = (255, 63, 255)}
ShotData{id = 72   rect = (126, 158, 143, 186)   delay_color = (255, 255, 255)}

//ꖳe
ShotData{id = 73   rect = (0, 186, 13, 208)   delay_color = (255, 63, 63)}
ShotData{id = 74   rect = (14, 186, 27, 208)   delay_color = (255, 127, 63)}
ShotData{id = 75   rect = (28, 186, 41, 208)   delay_color = (255, 255, 63)}
ShotData{id = 76   rect = (42, 186, 55, 208)   delay_color = (63, 255, 63)}
ShotData{id = 77   rect = (56, 186, 69, 208)   delay_color = (63, 255, 255)}
ShotData{id = 78   rect = (70, 186, 83, 208)   delay_color = (63, 63, 255)}
ShotData{id = 79   rect = (84, 186, 97, 208)   delay_color = (255, 63, 255)}
ShotData{id = 80   rect = (98, 186, 111, 208)   delay_color = (255, 255, 255)}

//ؒe
ShotData{id = 81   rect = (0, 209, 17, 224)   delay_color = (255, 63, 63)}
ShotData{id = 82   rect = (18, 209, 35, 224)   delay_color = (255, 127, 63)}
ShotData{id = 83   rect = (36, 209, 53, 224)   delay_color = (255, 255, 63)}
ShotData{id = 84   rect = (54, 209, 71, 224)   delay_color = (63, 255, 63)}
ShotData{id = 85   rect = (72, 209, 89, 224)   delay_color = (63, 255, 255)}
ShotData{id = 86   rect = (90, 209, 107, 224)   delay_color = (63, 63, 255)}
ShotData{id = 87   rect = (108, 209, 125, 224)   delay_color = (255, 63, 255)}
ShotData{id = 88   rect = (126, 209, 143, 224)   delay_color = (255, 255, 255)}

//ؒeiZ`pj
ShotData{id = 233   rect = (0, 493, 17, 508)   render = ADD  delay_color = (255, 63, 63)}
ShotData{id = 234   rect = (18, 493, 35, 508)   render = ADD  delay_color = (255, 127, 63)}
ShotData{id = 235   rect = (36, 493, 53, 508)   render = ADD  delay_color = (255, 255, 63)}
ShotData{id = 236   rect = (54, 493, 71, 508)   render = ADD  delay_color = (63, 255, 63)}
ShotData{id = 237   rect = (72, 493, 89, 508)   render = ADD  delay_color = (63, 255, 255)}
ShotData{id = 238   rect = (90, 493, 107, 508)   render = ADD  delay_color = (63, 63, 255)}
ShotData{id = 239   rect = (108, 493, 125, 508)   render = ADD  delay_color = (255, 63, 255)}
ShotData{id = 240   rect = (126, 493, 143, 508)   render = ADD  delay_color = (255, 255, 255)}

//De
ShotData{id = 89   rect = (0, 224, 16, 242)   delay_color = (255, 63, 63)}
ShotData{id = 90   rect = (16, 224, 32, 242)   delay_color = (255, 127, 63)}
ShotData{id = 91   rect = (32, 224, 48, 242)   delay_color = (255, 255, 63)}
ShotData{id = 92   rect = (48, 224, 64, 242)   delay_color = (63, 255, 63)}
ShotData{id = 93   rect = (64, 224, 80, 242)   delay_color = (63, 255, 255)}
ShotData{id = 94   rect = (80, 224, 96, 242)   delay_color = (63, 63, 255)}
ShotData{id = 95   rect = (96, 224, 112, 242)   delay_color = (255, 63, 255)}
ShotData{id = 96   rect = (112, 224, 128, 242)   delay_color = (255, 255, 255)}

//Ke
ShotData{id = 97   rect = (0, 242, 19, 260)   delay_color = (255, 63, 63)
         angular_velocity = 2.5}
ShotData{id = 98   rect = (20, 242, 39, 260)   delay_color = (255, 127, 63)
         angular_velocity = 2.5}
ShotData{id = 99   rect = (40, 242, 59, 260)   delay_color = (255, 255, 63)
         angular_velocity = 2.5}
ShotData{id = 100   rect = (60, 242, 79, 260)   delay_color = (63, 255, 63)
         angular_velocity = 2.5}
ShotData{id = 101   rect = (80, 242, 99, 260)   delay_color = (63, 255, 255)
         angular_velocity = 2.5}
ShotData{id = 102   rect = (100, 242, 119, 260)   delay_color = (63, 63, 255)
         angular_velocity = 2.5}
ShotData{id = 103   rect = (120, 242, 139, 260)   delay_color = (255, 63, 255)
         angular_velocity = 2.5}
ShotData{id = 104   rect = (140, 242, 159, 260)   delay_color = (255, 255, 255)
         angular_velocity = 2.5}

//e
ShotData{id = 105   rect = (0, 260, 30, 290)   delay_color = (255, 63, 63)}
ShotData{id = 106   rect = (30, 260, 60, 290)   delay_color = (255, 127, 63)}
ShotData{id = 107   rect = (60, 260, 90, 290)   delay_color = (255, 255, 63)}
ShotData{id = 108   rect = (90, 260, 120, 290)   delay_color = (63, 255, 63)}
ShotData{id = 109   rect = (120, 260, 150, 290)   delay_color = (63, 255, 255)}
ShotData{id = 110   rect = (150, 260, 180, 290)   delay_color = (63, 63, 255)}
ShotData{id = 111   rect = (180, 260, 210, 290)   delay_color = (255, 63, 255)}
ShotData{id = 112   rect = (210, 260, 240, 290)   delay_color = (255, 255, 255)}

//e
ShotData{id = 113   rect = (0, 290, 27, 317)   delay_color = (255, 63, 63)}
ShotData{id = 114   rect = (28, 290, 55, 317)   delay_color = (255, 127, 63)}
ShotData{id = 115   rect = (56, 290, 83, 317)   delay_color = (255, 255, 63)}
ShotData{id = 116   rect = (84, 290, 111, 317)   delay_color = (63, 255, 63)}
ShotData{id = 117   rect = (112, 290, 139, 317)   delay_color = (63, 255, 255)}
ShotData{id = 118   rect = (140, 290, 167, 317)   delay_color = (63, 63, 255)}
ShotData{id = 119   rect = (168, 290, 195, 317)   delay_color = (255, 63, 255)}
ShotData{id = 120   rect = (196, 290, 223, 317)   delay_color = (255, 255, 255)}

//e
ShotData{id = 121   rect = (0, 318, 19, 338)   delay_color = (255, 63, 63)
         angular_velocity = 3}
ShotData{id = 122   rect = (20, 318, 39, 338)   delay_color = (255, 127, 63)
         angular_velocity = 3}
ShotData{id = 123   rect = (40, 318, 59, 338)   delay_color = (255, 255, 63)
         angular_velocity = 3}
ShotData{id = 124   rect = (60, 318, 79, 338)   delay_color = (63, 255, 63)
         angular_velocity = 3}
ShotData{id = 125   rect = (80, 318, 99, 338)   delay_color = (63, 255, 255)
         angular_velocity = 3}
ShotData{id = 126   rect = (100, 318, 119, 338)   delay_color = (63, 63, 255)
         angular_velocity = 3}
ShotData{id = 127   rect = (120, 318, 139, 338)   delay_color = (255, 63, 255)
         angular_velocity = 3}
ShotData{id = 128   rect = (140, 318, 159, 338)   delay_color = (255, 255, 255)
         angular_velocity = 3}

//启e
ShotData{id = 129   rect = (0, 338, 32, 370)   delay_color = (255, 63, 63)
         angular_velocity = 2}
ShotData{id = 130   rect = (32, 338, 64, 370)   delay_color = (255, 127, 63)
         angular_velocity = 2}
ShotData{id = 131   rect = (64, 338, 96, 370)   delay_color = (255, 255, 63)
         angular_velocity = 2}
ShotData{id = 132   rect = (96, 338, 128, 370)   delay_color = (63, 255, 63)
         angular_velocity = 2}
ShotData{id = 133   rect = (128, 338, 160, 370)   delay_color = (63, 255, 255)
         angular_velocity = 2}
ShotData{id = 134   rect = (160, 338, 192, 370)   delay_color = (63, 63, 255)
         angular_velocity = 2}
ShotData{id = 135   rect = (192, 338, 224, 370)   delay_color = (255, 63, 255)
         angular_velocity = 2}
ShotData{id = 136   rect = (225, 339, 256, 370)   delay_color = (255, 255, 255)
         angular_velocity = 2}

//e
ShotData{id = 137   rect = (0, 370, 22, 398)   delay_color = (255, 63, 63)}
ShotData{id = 138   rect = (22, 370, 44, 398)   delay_color = (255, 127, 63)}
ShotData{id = 139   rect = (44, 370, 66, 398)   delay_color = (255, 255, 63)}
ShotData{id = 140   rect = (66, 370, 88, 398)   delay_color = (63, 255, 63)}
ShotData{id = 141   rect = (88, 370, 110, 398)   delay_color = (63, 255, 255)}
ShotData{id = 142   rect = (110, 370, 132, 398)   delay_color = (63, 63, 255)}
ShotData{id = 143   rect = (132, 370, 154, 398)   delay_color = (255, 63, 255)}
ShotData{id = 144   rect = (154, 370, 176, 398)   delay_color = (255, 255, 255)}

//iCte
ShotData{id = 145   rect = (0, 398, 22, 430)   delay_color = (255, 63, 63)}
ShotData{id = 146   rect = (22, 398, 44, 430)   delay_color = (255, 127, 63)}
ShotData{id = 147   rect = (44, 398, 66, 430)   delay_color = (255, 255, 63)}
ShotData{id = 148   rect = (66, 398, 88, 430)   delay_color = (63, 255, 63)}
ShotData{id = 149   rect = (88, 398, 110, 430)   delay_color = (63, 255, 255)}
ShotData{id = 150   rect = (110, 398, 132, 430)   delay_color = (63, 63, 255)}
ShotData{id = 151   rect = (132, 398, 154, 430)   delay_color = (255, 63, 255)}
ShotData{id = 152   rect = (154, 398, 176, 430)   delay_color = (255, 255, 255)}

//
ShotData{id = 153   rect = (1, 431, 25, 459)   delay_color = (255, 63, 63)}
ShotData{id = 154   rect = (27, 431, 51, 459)   delay_color = (255, 127, 63)}
ShotData{id = 155   rect = (53, 431, 77, 459)   delay_color = (255, 255, 63)}
ShotData{id = 156   rect = (79, 431, 103, 459)   delay_color = (63, 255, 63)}
ShotData{id = 157   rect = (105, 431, 129, 459)   delay_color = (63, 255, 255)}
ShotData{id = 158   rect = (131, 431, 155, 459)   delay_color = (63, 63, 255)}
ShotData{id = 159   rect = (157, 431, 181, 459)   delay_color = (255, 63, 255)}
ShotData{id = 160   rect = (183, 431, 207, 459)   delay_color = (255, 255, 255)}
ShotData{id = 161   rect = (209, 431, 233, 459)   delay_color = (255, 63, 63)}

//e
ShotData{
    id = 162
   delay_color = (255, 63, 63)
    AnimationData{
    animation_data = (4, 0, 460, 20, 492)
    animation_data = (4, 20, 460, 40, 492)
    animation_data = (4, 40, 460, 60, 492)
    }
}
ShotData{
    id = 163
   delay_color = (63, 63, 255)
    AnimationData{
    animation_data = (4, 60, 460, 80, 492)
    animation_data = (4, 80, 460, 100, 492)
    animation_data = (4, 100, 460, 120, 492)
    }
}

//ke
ShotData{
    id = 164
   rect = (120, 460, 134, 492)
   delay_color = (255, 127, 63)
}

//e
ShotData{id = 165   rect = (320, 0, 384, 64)   render = ADD  delay_color = (255, 63, 63)}
ShotData{id = 166   rect = (448, 64, 512, 128)   render = ADD  delay_color = (255, 127, 63)}
ShotData{id = 167   rect = (320, 64, 384, 128)   render = ADD  delay_color = (255, 255, 63)}
ShotData{id = 168   rect = (384, 0, 448, 64)   render = ADD  delay_color = (63, 255, 63)}
ShotData{id = 169   rect = (384, 64, 448, 128)   render = ADD  delay_color = (63, 255, 255)}
ShotData{id = 170   rect = (448, 0, 512, 64)   render = ADD  delay_color = (63, 63, 255)}
ShotData{id = 171   rect = (256, 64, 320, 128)   render = ADD  delay_color = (255, 63, 255)}
ShotData{id = 172   rect = (256, 0, 320, 64)   render = ADD  delay_color = (255, 255, 255)}

//]e
ShotData{id = 173   rect = (256, 128, 273, 145)   delay_color = (255, 255, 255)}
ShotData{id = 174   rect = (274, 128, 291, 145)   delay_color = (255, 63, 63)}
ShotData{id = 175   rect = (292, 128, 309, 145)   delay_color = (255, 63, 255)}
ShotData{id = 176   rect = (310, 128, 327, 145)   delay_color = (63, 63, 255)}

//]ge
ShotData{id = 177   rect = (256, 146, 275, 165)   delay_color = (255, 255, 255)}
ShotData{id = 178   rect = (276, 146, 295, 165)   delay_color = (255, 63, 63)}
ShotData{id = 179   rect = (296, 146, 315, 165)   delay_color = (255, 63, 255)}
ShotData{id = 180   rect = (316, 146, 335, 165)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 181   rect = (256, 166, 285, 195)   delay_color = (255, 255, 255)}
ShotData{id = 182   rect = (286, 166, 315, 195)   delay_color = (255, 63, 63)}
ShotData{id = 183   rect = (316, 166, 345, 195)   delay_color = (255, 63, 255)}
ShotData{id = 184   rect = (346, 166, 375, 195)   delay_color = (63, 63, 255)}

//]je
ShotData{id = 185   rect = (256, 196, 265, 216)   delay_color = (255, 255, 255)}
ShotData{id = 186   rect = (266, 196, 275, 216)   delay_color = (255, 63, 63)}
ShotData{id = 187   rect = (276, 196, 285, 216)   delay_color = (255, 63, 255)}
ShotData{id = 188   rect = (286, 196, 295, 216)   delay_color = (63, 63, 255)}

//]ėe
ShotData{id = 189   rect = (256, 216, 267, 234)   delay_color = (255, 255, 255)}
ShotData{id = 190   rect = (268, 216, 279, 234)   delay_color = (255, 63, 63)}
ShotData{id = 191   rect = (280, 216, 291, 234)   delay_color = (255, 63, 255)}
ShotData{id = 192   rect = (292, 216, 303, 234)   delay_color = (63, 63, 255)}

//]Xe
ShotData{id = 193   rect = (256, 234, 267, 254)   delay_color = (255, 255, 255)}
ShotData{id = 194   rect = (268, 234, 279, 254)   delay_color = (255, 63, 63)}
ShotData{id = 195   rect = (280, 234, 291, 254)   delay_color = (255, 63, 255)}
ShotData{id = 196   rect = (292, 234, 303, 254)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 197   rect = (256, 254, 267, 274)   delay_color = (255, 255, 255)}
ShotData{id = 198   rect = (268, 254, 279, 274)   delay_color = (255, 63, 63)}
ShotData{id = 199   rect = (280, 254, 291, 274)   delay_color = (255, 63, 255)}
ShotData{id = 200   rect = (292, 254, 303, 274)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 201   rect = (256, 274, 273, 302)   delay_color = (255, 255, 255)}
ShotData{id = 202   rect = (274, 274, 291, 302)   delay_color = (255, 63, 63)}
ShotData{id = 203   rect = (292, 274, 309, 302)   delay_color = (255, 63, 255)}
ShotData{id = 204   rect = (310, 274, 327, 302)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 205   rect = (384, 128, 414, 158)   delay_color = (255, 255, 255)}
ShotData{id = 206   rect = (414, 128, 444, 158)   delay_color = (255, 63, 63)}
ShotData{id = 207   rect = (444, 128, 474, 158)   delay_color = (255, 63, 255)}
ShotData{id = 208   rect = (474, 128, 504, 158)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 209   rect = (384, 158, 411, 185)   delay_color = (255, 255, 255)}
ShotData{id = 210   rect = (412, 158, 439, 185)   delay_color = (255, 63, 63)}
ShotData{id = 211   rect = (440, 158, 467, 185)   delay_color = (255, 63, 255)}
ShotData{id = 212   rect = (468, 158, 495, 185)   delay_color = (63, 63, 255)}

//]e
ShotData{id = 213   rect = (384, 186, 403, 206)   delay_color = (255, 255, 255)
         angular_velocity = 3}
ShotData{id = 214   rect = (404, 186, 423, 206)   delay_color = (255, 63, 63)
         angular_velocity = 3}
ShotData{id = 215   rect = (424, 186, 443, 206)   delay_color = (255, 63, 255)
         angular_velocity = 3}
ShotData{id = 216   rect = (444, 186, 463, 206)   delay_color = (63, 63, 255)
         angular_velocity = 3}

//]启e
ShotData{id = 217   rect = (384, 206, 416, 238)   delay_color = (255, 255, 255)
         angular_velocity = 2}
ShotData{id = 218   rect = (416, 206, 448, 238)   delay_color = (255, 63, 63)
         angular_velocity = 2}
ShotData{id = 219   rect = (448, 206, 480, 238)   delay_color = (255, 63, 255)
         angular_velocity = 2}
ShotData{id = 220   rect = (480, 206, 512, 238)   delay_color = (63, 63, 255)
         angular_velocity = 2}

//]
ShotData{id = 221   rect = (385, 239, 409, 267)   delay_color = (255, 255, 255)}
ShotData{id = 222   rect = (411, 239, 435, 267)   delay_color = (255, 63, 63)}
ShotData{id = 223   rect = (437, 239, 461, 267)   delay_color = (255, 63, 255)}
ShotData{id = 224   rect = (463, 239, 487, 267)   delay_color = (63, 63, 255)}

//Ve
ShotData{
    id = 254
   rect = (480, 384, 511, 512)
   render = ADD
   delay_color = (255, 255, 255)
}

//eٔe
ShotData{
    id = 255
   rect = (385, 417, 479, 511)
   delay_color = (255, 255, 255)
    angular_velocity = 1
}